AEGive
How to use the "/aegive" command.
Basic Command Usage
(player)
- Name of the player to receive the item.(material)
- The type of item to give the player.(amount)
- A number 1-64 representing the number of items to give.[args]
- Arguments defined below.
Args
color:(red);(green);(blue)
- The color of the item. Each parameter is a number from 0-255. Only for leather armor/fireworks.itemflag:(flag)
- An ItemFlag to apply to the item. All flags can be found here.name:(name)
- The name of the item. Add spaces with_
. Supports normal colors and HEX.lore:(lore)
- The lore of the item. Split lines with|
. Add spaces with_
. Supports normal colors and HEX.unbreakable:(true/false)
- Sets whether or not the item is unbreakable.glowing:(true/false)
- Sets whether or not the item should glow or not.custommodeldata:(data)
- (1.14+) Sets the Custom Model Data for the item.attribute:(attribute);(amount)
- (1.9+) Adds an Item Attribute to the item.
Enchantments
To add enchantments to the item, add enchantment:level
to the args, where enchantment
is the name of the enchantment, and level
is the level of the enchantment. Vanilla enchantments support up to level 32767, custom enchantments only support up to what you have configured. You can have as many enchantments as you like. If there are multiple enchantments with the same name, the most right one will take priority.
Example Usage
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