Cosmic Enchants (200+)
200+ PvP Oriented enchantments setup inspired by CosmicPvP
Last updated
200+ PvP Oriented enchantments setup inspired by CosmicPvP
Last updated
How to install? Use the command /ae premade
in-game to install this enchantment pack! Preview:
Enchant Name | Description | Applies To | Group | Max Level |
Strike | Chance to strike lightning at the opponent. | Trident | Simple | 3 |
Impact | Chance to double dealt damage. | Trident | Elite | 4 |
Twinge | Make your enemy bleed, if hit using melee attack. | Trident | Legendary | 4 |
Jelly Legs | Chance to negate fall damage. | Boots | Ultimate | 3 |
Restore | Upon breaking, item has a chance to lose this enchantment and repair half of its durability | Tools | Ultimate | 4 |
Shuffle | Shuffles opponent's hotbar. | Armor | Simple | 3 |
Take Off | Allows flying when worn. | Boots | Legendary | 1 |
Aquatic | Gives permanent water breathing. | Helmets | Simple | 1 |
Auto Smelt | Ores are automatically smelted when mined. | Pickaxes | Simple | 3 |
Confusion | A chance to deal nausea to your victim. | Axes | Simple | 3 |
Etheral | Gain haste upon killing mobs | Sword | Simple | 3 |
Experience | Chance to get experience from mining. | Tools | Simple | 5 |
Haste | Allows you to swing your tools faster. | Tools | Simple | 3 |
Insomnia | Gives slowness, slow swinging and confusion. | Swords | Simple | 7 |
Lightning | A chance to strike lightning at the opponent. | Bows | Simple | 3 |
Oxygenate | Refills oxygen levels when breaking blocks under water. | Pickaxe | Simple | 1 |
Thundering Blow | Can cause smite effect on your enemy. | Swords | Simple | 3 |
Glowing | Gives permanent night vision. | Helmet | Simple | 1 |
Decapitation | Victims have a chance of dropping their head on death. | Axes | Simple | 3 |
Headless | Victims have a chance of dropping their head on death. | Swords | Simple | 3 |
Obliterate | Extreme knockback. | Swords | Simple | 5 |
Epicness | Gives particles and sound effects. | Swords | Simple | 3 |
Lifebloom | Completely heals allies and truces on your death in 10 block radius. | Leggings | Unique | 5 |
Famine | A chance to give your opponent the hunger effect. | Weapons | Unique | 4 |
Berserk | A chance of strength and mining fatigue. | Axes | Unique | 5 |
Ward | A chance to absorb enemy damage and heal you | Armor | Unique | 4 |
Curse | Gives strength, slowness and resistance at low hp. | Chestplate | Unique | 5 |
EnderShift | Gives speed/health boost at low hp. | Helmet Boots | Unique | 3 |
Explosive | Explosive arrows. | Bows | Unique | 5 |
Featherweight | A chance to give a burst of haste. | Swords | Unique | 3 |
Molten | Chance of setting your attacker ablaze. | Armor | Unique | 4 |
Ravenous | Chance to regain hunger whilst in combat. | Axes | Unique | 4 |
Commander | Nearby allies are given haste. | Armor | Unique | 5 |
Self Destruct | When close to death, tnt spawns around you to end you and remove your dropped items. | Armor | Unique | 3 |
Telepathy | Automatically places blocks broken by tools in your inventory. | Tools | Unique | 4 |
Sustain | Chance to regain hunger when getting hit. | Armor | Unique | 4 |
Skill Swipe | A chance to steal some of your enemy's EXP every time you damage them. | Sword | Unique | 5 |
Plague Carrier | When near death summons creepers and debuffs to avenge you. | Leggings | Unique | 8 |
Virus | Multiplies all Wither and Poison damage the affected target recieves and has a chance to remove regeneration effects on hit. | Bow | Unique | 4 |
Anti Gravity | Super jump. | Boots | Elite | 3 |
Ender Slayer | Increases damage dealt to Enderman and Ender dragons. | Weapons | Elite | 5 |
Reaper | A chance to give your opponent the Wither and Blindness effects while dealing damage | Axe | Elite | 4 |
Nether Slayer | Increases damage dealt to Blazes and Zombie Pigmen. | Weapons | Elite | 5 |
Blind | A chance of causing blindness when attacking. | Swords | Elite | 3 |
Shackle | Prevents mobs from suffering from knockback from your attacks. | Swords | Elite | 3 |
Cactus | Injures your attacker but does not affect your durability. | Armor | Elite | 2 |
Execute | Damage buff when your target is at low HP. | Swords | Elite | 7 |
Frozen | Can cause slowness to attacker when defending. | Armor | Elite | 3 |
Paralyze | Gives lightning effect and a chance for slowness and slow swinging. | Swords | Elite | 4 |
Poison | A chance of giving poison effect. | Weapon | Elite | 3 |
Poisoned | Chance to give poison to your attacker. | Armor | Elite | 4 |
Reforged | Protects weapons durability, items will be take longer to break. | Weapons | Elite | 10 |
Snare | Chance to slow and fatigue enemies with projectiles. | Bows | Elite | 4 |
Springs | Gives jump boost. | Boots | Elite | 3 |
Stormcaller | Strikes lightning on attacking players. | Armor | Elite | 4 |
Demonforged | Increases durability loss on your enemy''s armor. | Sword | Elite | 4 |
Trap | Chance to give buffed slowness effect. | Sword | Elite | 3 |
Undead Ruse | When hit you have a chance to spawn zombie hordes to distract and disorient your opponents. | Boots | Elite | 10 |
Venom | A chance of dealing poison. | Bows | Elite | 3 |
Voodoo | Gives a chance to deal weakness. | Armor | Elite | 6 |
Wither | A chance to give the wither effect. | Armor | Elite | 5 |
Smoke Bomb | When you are near death, you will spawn a smoke bomb to distract your enemies. | Helmet | Elite | 8 |
Infernal | Explosive fire effect. | Bow | Elite | 3 |
Pummel | Chance to slow nearby enemy players for a short period. | Axe | Elite | 3 |
Shockwave | The chance to push back your attacker when your health is low. | Chestplate | Elite | 5 |
Vampire | A chance to heal you for up to 3hp a few seconds after you strike. | Sword | Elite | 3 |
Farcast | Chance to knockback melee attackers by a couple of blocks when they hit you. The lower your health, the higher the chance to proc. | Bow | Elite | 5 |
Greatsword | Multiplies damage against players who are wielding a BOW at the time they are hit. | Sword | Elite | 5 |
Hardened | Armor takes less durability damage. | Armor | Elite | 3 |
Rocket Escape | Blast off into the air at low HP. | Boots | Elite | 3 |
Trickster | When hit you have a chance to teleport directly behind your opponent and take them by surprise. | Armor | Elite | 8 |
Hijack | Chance to convert summoned enemy Guardians into your own when they are shot with an arrow. | Bow | Elite | 4 |
Pickpocket | Chance to steal in-game money whilst fighting. | Weapons | Ultimate | 3 |
Distance | Chance to distance yourself from your enemies and gain regeneration. | Weapons | Ultimate | 4 |
Reinforced | Take less damage when being hit from behind. | Armor | Ultimate | 4 |
Cleave | Damages players within a radius that increases with the level of enchant. | Axes | Ultimate | 7 |
Angelic | Heals health over time whenever damaged | Armor | Ultimate | 5 |
Arrow Lifesteal | Chance to steal health from opponent. | Bows | Ultimate | 5 |
Arrow Deflect | Prevents you from being damaged by enemy arrows more often than once every level x 400 milliseconds. | Armor | Ultimate | 4 |
Arrow Break | Chance for arrows to bounce off and do no damage to you whenever you are wielding an axe with this enchantment on it. | Axe | Ultimate | 6 |
Assassin | The closer you are to your enemy, the moredamage you deal (up to 1.25x). However, ifyou are more than 2 blocks away, you will deal LESS damage than normal. | Sword | Ultimate | 5 |
Blessed | A chance of removing debuffs. | Axes | Ultimate | 4 |
Corrupt | Damage with niche, this enchant deals damage over time. | Axe | Ultimate | 4 |
Ragdoll | Whenever you take damage you are pushed far back. | Armor | Ultimate | 4 |
Block | A chance to redirect an attack. | Sword | Ultimate | 3 |
Detonate | Chance to break in 3x3 area. | Pickaxes | Ultimate | 9 |
Dodge | Chance to dodge physical enemy attacks, increased chance if sneaking. | Armor | Ultimate | 5 |
Enrage | Deal more damage on low HP. | Swords | Ultimate | 3 |
Guardians | A chance to spawn iron golems to assist you and watch over you. | Armor | Ultimate | 10 |
Ice Aspect | A chance of causing the slowness effect on your enemy. | Swords | Ultimate | 3 |
Implants | Passively heals 1 health and restores 1 hunger every few seconds | Helmets | Ultimate | 3 |
Obsidianshield | Gives permanent fire resistance. | Armor | Ultimate | 1 |
Demonic | A chance to remove fire resistance from your enemy. | Armor | Ultimate | 3 |
Piercing | Inflicts more damage. | Bows | Ultimate | 5 |
Marksman | Increases damage dealt with bows. | Armor | Ultimate | 4 |
Disappear | Chance to become invisible when low on health. | Armor | Ultimate | 4 |
Disintegrate | Chance to deal double durability damage to all enemy armor with every attack. | Sword | Ultimate | 4 |
Dominate | Chance to weaken enemy players on hit, causing them to deal less damage. | Sword | Ultimate | 4 |
Arsonist | Chance to deal more damage whilst on fire | Sword | Ultimate | 3 |
Ender Walker | Wither and Poison do not injur and have a chance to heal at high levels. | Boots | Ultimate | 5 |
Eagle Eye | Chance to deal 1-4 durability damage to ALL armor pieces of enemy player. | Bow | Ultimate | 5 |
Annihilate | Demolish your opponent's armour quicker! | Axe | Ultimate | 6 |
Heavy | Decreases damage from enemy bows by 2% per level. | Armor | Ultimate | 5 |
Hellfire | All arrows shot by you turn into explosive fireballs. | Bow | Ultimate | 5 |
Longbow | Greatly increases damage dealt to enemy players that have a bow in their hands. | Bow | Ultimate | 4 |
Tank | Decreases damage from enemy axes by 1.85% per level. | Armor | Ultimate | 4 |
Unfocus | Chance to Unfocus target player, reducing their out going bow damage by 50% for up to 10 seconds. | Bow | Ultimate | 5 |
Valor | Reduces incoming damage while wielding a sword by up to 22.5%. | Armor | Ultimate | 5 |
Pacify | A chance to pacify your target, preventing them from building rage stacks for 1-3 seconds depending on level. | Bow | Ultimate | 4 |
Metaphysical | A chance to be immune of Slowness. At max level, you will only be affected approx. 10% of the time. | Boots | Ultimate | 4 |
Creeper Armor | Immune to explosive damage, at higher levels you take no knockback from them and they have a chance to heal you. | Armor | Ultimate | 3 |
Spirits | Chance to spawn blazes that heal yourself and your allies in combat. | Armor | Ultimate | 10 |
Bleed | Applies bleed stacks to enemies that decrease their movement speed. | Axe | Ultimate | 6 |
Kill Aura | Chance to kill multiple monsters in a stack each death event. | Swords | Legendary | 5 |
Lava Walker | Walk on Lava. | Boots | Legendary | 1 |
Impale | Deal HUGE amounts of damage to your opponent causing Slowness V for some time | Bow | Legendary | 4 |
Protection | Automatically heals and buffs all nearby faction allies. | Armor | Legendary | 5 |
Torrent | Deal increased damage while in water. | Boots | Legendary | 4 |
Judgement | Chance of dealing poison damage to your target or adding regeneration to yourself. | Armor | Legendary | 5 |
Surprise | Chance to teleport behind your opponent and take them by surprise. | Armor | Legendary | 4 |
Stun | Chance to slow opponent, make them feel weak, and remove slowness from you. | Weapon | Legendary | 3 |
Unholy | Chance to give weakness and wither to your attacker. | Armor | Legendary | 5 |
Quiver | Chance to fling your attackers into the air. | Boots | Legendary | 6 |
Fat | Wearer receives increased damage negation as well as absorption at higher levels. | Chestplate | Legendary | 6 |
Hex | Once a target is affected by Hex, a portion of all their outgoing damage is reflected back onto them. | Axes | Legendary | 4 |
Barbarian | Inflicts more axe damage. | Axes | Legendary | 4 |
Clarity | Immune to blindness. | Armor | Legendary | 3 |
Deathbringer | Chance to deal double damage. | Armor | Legendary | 3 |
Double Strike | A chance to strike twice. | Swords | Legendary | 3 |
Drunk | Slowness and slow swinging with a chance to get strength. | Helmet | Legendary | 4 |
Enlighted | Can heal hearts while taking damage. | Armor | Legendary | 3 |
Gears | Added speed when equipped. | Boots | Legendary | 3 |
Inquisitive | Increases EXP drops from mobs. | Swords | Legendary | 4 |
Inversion | Damage dealt to you has a chance to be blocked and heal you for 1-5 HP. | Swords | Legendary | 4 |
Lifesteal | A chance to regain health when attacking. | Swords | Legendary | 5 |
Overload | Permanent increase in hearts. | Armor | Legendary | 3 |
Rage | For every combo hit you land, you do 0.5 heart damage to your opponent Up to 5 max combo hits. | Weapon | Legendary | 6 |
Silence | Chance to stop activation of your enemy's custom enchants. | Sword | Legendary | 4 |
Armored | Decreases damage from enemy swords by 1.85% per level. | Armor | Legendary | 4 |
Exterminator | Temporarily disables enemy ability to use Undead Ruse, Gaurdians, and Spirits. | Leggings | Legendary | 3 |
Blacksmith | Chance to heal your most damaged piece of armor by 1-2 durability whenever you hit a player, but when it procs your attack will only deal 50% of the normal damage. | Axe | Legendary | 5 |
Abiding | Tools with this enchant become unbreakable | Tools | Legendary | 1 |
Devour | Multiplies damage dealt to players with active bleed stacks. | Axe | Legendary | 4 |
Diminish | When this effect procs, the next attack dealt to you cannot deal more than the (total amount of damage / 2) you took from the previous attack. | Chestplate | Legendary | 6 |
Disarmor | A slight chance of removing one piece of armor from your enemy when they are at low health. | Sword | Legendary | 8 |
Death God | Attacks that bring your HP to (level 4) hearts or lower have a chance to heal you for (level 5) hearts instead. | Helmet | Legendary | 3 |
Insanity | You swing your axe like a maniac. Multiplies damage against players who are wielding a SWORD at the time they are hit. | Axe | Legendary | 8 |
Sniper | Headshots with projectile deal up to 3.5x damage. | Bow | Legendary | 5 |
Destruction | Automatically damages and debuffs all nearby enemies. | Helmet | Legendary | 5 |
Insanity | You swing your sword like an extreme maniac. Multiplies damage against players who are wielding a SWORD at the time they are hit. Requires Instanity VIII to apply. | Axes | Heroic | 8 |
Mega Heavy | Decreases Damage from enemy bows by 10% plus an additional 2% per level. Requires Heavy V to apply. | Armor | Heroic | 5 |
Bewitched Hex | Once a target is affected with Bewitched Hex, a portion of all their outgoing damage is reflected back onto them. Requires Hex IV to apply. | Axes | Heroic | 4 |
Mighty Cleave | Deals up to 8 damage in up to a 4 block radius. Requires Cleave VII to apply. | Axes | Heroic | 5 |
Mighty Cactus | Heroic Enchantment. Injures your attacker but does not affect your durability. Requires Cactus II to apply. | Armor | Heroic | 2 |
Guided Rocket Escape | Blast off into the air and breifly gain flight for (level x 1s). Requires Rocket Escape III to apply. | Boots | Heroic | 3 |
Soul Hardened | Up to 50% chance to block enemy soul trap, armor takes less durability damage. Requires Hardened III to apply. | Armor | Heroic | 3 |
Polymorphic Metaphysical | A chance to be immune of Slowness. At max level, you will only be affected approx. 10% of the time. Requires Metaphysical IV to apply. | Boots | Heroic | 4 |
Soulbound | A chance to keep item on death. | Weapons Tools | Heroic | 3 |
Reinforced Tank | Decreases damage from enemy axes by 1.85% per level. Requires Tank IV to apply. | Armor | Heroic | 4 |
Epidemic Carrier | When near death summons creepers and debuffs to avenge you. Requires Plague Carrier VIII to apply. | Leggings | Heroic | 8 |
Godly Overload | Heroic Enchantment. A very large permanent increase in hearts. Requires Overload III enchant on item to apply. | Armor | Heroic | 3 |
Reflective Block | Heroic Enchantment. A chance to greatly or completely negate incoming damage while blocking, and to reflect an incoming attack back on the attacker whether you are blocking or not. Requires Block III to apply. | Sword | Heroic | 3 |
Master Inquisitive | Heroic Enchantment. Massively increases EXP drops from mobs. Requires Inquisitive IV enchant on item to apply. | Sword | Heroic | 4 |
Planetary Deathbringer | Heroic Enchantment. An increased chance to deal 1.5x damage. Requires Deathbringer III enchant on item to apply. | Armor | Heroic | 3 |
Divine Enlighted | Heroic Enchantment. High chance of healing lots of HP while taking damage. Requires Enlighted III enchant on item to apply. | Armor | Heroic | 3 |
Lethal Sniper | Heroic Enchantment. Increased headshotchance and multiplied damage up to 4.5x. Requires Sniper V enchant on item to apply. | Bow | Heroic | 5 |
Atomic Detonate | Heroic Enchantment. Summons up to a 7x7 explosion around any blocks you break. Requires Detonate IX enchant on item to apply. | Tools | Heroic | 9 |
Titan Trap | Heroic Enchantment. A chance to give a longer lasting buffed slowness effect. Requires Trap III to apply. | Sword | Heroic | 3 |
Bidirectional Teleportation | Heroic Enchantment. Chance to grapple an enemy towards you, or trap them for 1-2s. | Bows | Heroic | 4 |
Master Blacksmith | Chance to heal your most damaged piece of armor by 2-3 durability whenever you hit a player, but when it procs your attack will deal between 75%-100% damage. Requires Blacksmith V enchantment on item to apply. | Axe | Heroic | 5 |
Vengeful Diminish | Ensures that the next strike against you only deals 50% of the damage inflicted and any extra above that will be returned to the attacker. Requires Diminish VI enchant on item to apply. | Chestplate | Heroic | 6 |
Alien Implants | Automatically heal 2x the HP of normal Implants at 2x the rate, and at max level all hunger loss is disabled. Requires Implants III. | Helmets | Heroic | 3 |
Ethereal Dodge | Increased proc rate over normal Dodge, with a small chance to gain Speed V for a few seconds on successful dodge. Requires Dodge V. | Armor | Heroic | 5 |
Paladin Armored | Negates 150% more enemy sword damage than normal Armored per level. A chance to be Blessed every time you are struck by an enemy sword. Requires Armored IV. | Armor | Heroic | 4 |
Demonic Lifesteal | Heals much more HP at a greatly increased rate compared to normal Lifesteal. Requires Lifesteal V. | Swords | Heroic | 5 |
Deep Bleed | Heroic Enchantment. A chance to affect foes with increased slowness and inflict more damage. Requires Bleed VI. | Axe | Heroic | 6 |
Shadow Assassin | Heroic Enchantment. The closer you are to your enemy, the more damage you deal (up to 1.875x). However, if you are more than 2 blocks away, you will deal LESS damage than normal. Requires Assassin V. | Sword | Heroic | 5 |
Rogue | Active soul enchant. Deal up to 2.0x damage if hitting your enemy from behind | Axes | Soul | 3 |
Sabotage | An active soul enchantment that gives a chance to block an enemy players Rocket Escape and Guided Rocket Escape from activating. | Swords | Soul | 5 |
Natures Wrath | Temporarily freeze all enemies in a massive area around you, pushing them back and dealing massive nature damage. 75 souls per use. | Armor | Soul | 4 |
Phoenix | An attack that would normally kill you will instead heal you to full HP. Can only be activated once every couple minutes. 500 souls per use. | Armor | Soul | 3 |
Teleblock | Active soul enchant. Your bow is enchanted with enderpearl blocking magic damaged players will be unable to use enderpearls for up to 20 seconds and will lose up to 15 enderpearls from their inventory. | Bows | Soul | 5 |
Soul Trap | Active soul enchant. Your axe is imbued with sealing magic, and has a chance to disable/negate all soul enchantments of your enemies on hit for (level x 4) seconds. 2 souls per second. | Weapon | Soul | 3 |
Immortal | Passive soul enchant. Prevents your armor from taking durability damage in exchange for souls. 5 souls per use. | Armor | Soul | 4 |
Divine Immolation | Active soul enchant. Your weapons are imbued with divine fire, turning all your physical attacks into Area of Effect spells and igniting divine fire upon all nearby enemies. 75 souls per use. | Sword | Soul | 4 |
Paradox | Passive soul enchantment. Heals all nearby allies in a massive area around you for a portion of all damage dealt to you. | Sword | Soul | 5 |
SoulGrind | Random chance to get a souls for killing mobs. | Swords | Mastery | 3 |
Neutralize | Negate all enemy defensive enchantment's for on the damage event that neutralize activates for This effect can stack with silence | Swords | Mastery | 5 |
Halloweenify | Replace your opponents helmet to a pumpkin for a short time. | Weapon | Mastery | 5 |
Mark of the Beast | Once an enemy is afflicted with the mark all incoming damage is increased by 2x for up to 5 seconds | Armor | Mastery | 6 |
Horrify | Chance to inflict enemies within a 32x32 radius with Horror. | Armor | Mastery | 4 |
Chain Lifesteal | A chance to regain health from multiple enemies near you damaged target based on level | Chestplate | Mastery | 5 |
Poltergeist | Immune to Nature's Wrath snare. | Boots | Mastery | 3 |
Feign Death | Chance to fake death and vanish for up to 6 seconds or until you have damaged a player (levelx) times | Armor | Mastery | 4 |
Soul Siphone | Proc'ing on outgoing damage events this enchant siphons souls and durability from enemies in large quantities!. | Armor | Mastery | 4 |
Death Pact | Take less damage for every 10% of missing HP while also dealing slightly less damage (based on level) | Armor | Mastery | 3 |
Web Walker | Depth Strider, but for Spider Webs. | Boots | Mastery | 1 |