Chance to strike lightning at the opponent.
Chance to double dealt damage.
Make your enemy bleed, if hit using melee attack.
Chance to negate fall damage.
Upon breaking, item has a chance to lose this enchantment and repair half of its durability
Shuffles opponent's hotbar.
Gives permanent water breathing.
Ores are automatically smelted when mined.
A chance to deal nausea to your victim.
Gain haste upon killing mobs
Chance to get experience from mining.
Allows you to swing your tools faster.
Gives slowness, slow swinging and confusion.
A chance to strike lightning at the opponent.
Refills oxygen levels when breaking blocks under water.
Can cause smite effect on your enemy.
Gives permanent night vision.
Victims have a chance of dropping their head on death.
Victims have a chance of dropping their head on death.
Gives particles and sound effects.
Completely heals allies and truces on your death in 10 block radius.
A chance to give your opponent the hunger effect.
A chance of strength and mining fatigue.
A chance to absorb enemy damage and heal you
Gives strength, slowness and resistance at low hp.
Gives speed/health boost at low hp.
A chance to give a burst of haste.
Chance of setting your attacker ablaze.
Chance to regain hunger whilst in combat.
Nearby allies are given haste.
When close to death, tnt spawns around you to end you and remove your dropped items.
Automatically places blocks broken by tools in your inventory.
Chance to regain hunger when getting hit.
A chance to steal some of your enemy's EXP every time you damage them.
When near death summons creepers and debuffs to avenge you.
Multiplies all Wither and Poison damage the affected target recieves and has a chance to remove regeneration effects on hit.
Increases damage dealt to Enderman and Ender dragons.
A chance to give your opponent the Wither and Blindness effects while dealing damage
Increases damage dealt to Blazes and Zombie Pigmen.
A chance of causing blindness when attacking.
Prevents mobs from suffering from knockback from your attacks.
Injures your attacker but does not affect your durability.
Damage buff when your target is at low HP.
Can cause slowness to attacker when defending.
Gives lightning effect and a chance for slowness and slow swinging.
A chance of giving poison effect.
Chance to give poison to your attacker.
Protects weapons durability, items will be take longer to break.
Chance to slow and fatigue enemies with projectiles.
Strikes lightning on attacking players.
Increases durability loss on your enemy''s armor.
Chance to give buffed slowness effect.
When hit you have a chance to spawn zombie hordes to distract and disorient your opponents.
A chance of dealing poison.
Gives a chance to deal weakness.
A chance to give the wither effect.
When you are near death, you will spawn a smoke bomb to distract your enemies.
Chance to slow nearby enemy players for a short period.
The chance to push back your attacker when your health is low.
A chance to heal you for up to 3hp a few seconds after you strike.
Chance to knockback melee attackers by a couple of blocks when they hit you. The lower your health, the higher the chance to proc.
Multiplies damage against players who are wielding a BOW at the time they are hit.
Armor takes less durability damage.
Blast off into the air at low HP.
When hit you have a chance to teleport directly behind your opponent and take them by surprise.
Chance to convert summoned enemy Guardians into your own when they are shot with an arrow.
Chance to steal in-game money whilst fighting.
Chance to distance yourself from your enemies and gain regeneration.
Take less damage when being hit from behind.
Damages players within a radius that increases with the level of enchant.
Heals health over time whenever damaged
Chance to steal health from opponent.
Prevents you from being damaged by enemy arrows more often than once every level x 400 milliseconds.
Chance for arrows to bounce off and do no damage to you whenever you are wielding an axe with this enchantment on it.
The closer you are to your enemy, the moredamage you deal (up to 1.25x). However, ifyou are more than 2 blocks away, you will deal LESS damage than normal.
A chance of removing debuffs.
Damage with niche, this enchant deals damage over time.
Whenever you take damage you are pushed far back.
A chance to redirect an attack.
Chance to break in 3x3 area.
Chance to dodge physical enemy attacks, increased chance if sneaking.
Deal more damage on low HP.
A chance to spawn iron golems to assist you and watch over you.
A chance of causing the slowness effect on your enemy.
Passively heals 1 health and restores 1 hunger every few seconds
Gives permanent fire resistance.
A chance to remove fire resistance from your enemy.
Increases damage dealt with bows.
Chance to become invisible when low on health.
Chance to deal double durability damage to all enemy armor with every attack.
Chance to weaken enemy players on hit, causing them to deal less damage.
Chance to deal more damage whilst on fire
Wither and Poison do not injur and have a chance to heal at high levels.
Chance to deal 1-4 durability damage to ALL armor pieces of enemy player.
Demolish your opponent's armour quicker!
Decreases damage from enemy bows by 2% per level.
All arrows shot by you turn into explosive fireballs.
Greatly increases damage dealt to enemy players that have a bow in their hands.
Decreases damage from enemy axes by 1.85% per level.
Chance to Unfocus target player, reducing their out going bow damage by 50% for up to 10 seconds.
Reduces incoming damage while wielding a sword by up to 22.5%.
A chance to pacify your target, preventing them from building rage stacks for 1-3 seconds depending on level.
A chance to be immune of Slowness. At max level, you will only be affected approx. 10% of the time.
Immune to explosive damage, at higher levels you take no knockback from them and they have a chance to heal you.
Chance to spawn blazes that heal yourself and your allies in combat.
Applies bleed stacks to enemies that decrease their movement speed.
Chance to kill multiple monsters in a stack each death event.
Deal HUGE amounts of damage to your opponent causing Slowness V for some time
Automatically heals and buffs all nearby faction allies.
Deal increased damage while in water.
Chance of dealing poison damage to your target or adding regeneration to yourself.
Chance to teleport behind your opponent and take them by surprise.
Chance to slow opponent, make them feel weak, and remove slowness from you.
Chance to give weakness and wither to your attacker.
Chance to fling your attackers into the air.
Wearer receives increased damage negation as well as absorption at higher levels.
Once a target is affected by Hex, a portion of all their outgoing damage is reflected back onto them.
Inflicts more axe damage.
Chance to deal double damage.
A chance to strike twice.
Slowness and slow swinging with a chance to get strength.
Can heal hearts while taking damage.
Added speed when equipped.
Increases EXP drops from mobs.
Damage dealt to you has a chance to be blocked and heal you for 1-5 HP.
A chance to regain health when attacking.
Permanent increase in hearts.
For every combo hit you land, you do 0.5 heart damage to your opponent Up to 5 max combo hits.
Chance to stop activation of your enemy's custom enchants.
Decreases damage from enemy swords by 1.85% per level.
Temporarily disables enemy ability to use Undead Ruse, Gaurdians, and Spirits.
Chance to heal your most damaged piece of armor by 1-2 durability whenever you hit a player, but when it procs your attack will only deal 50% of the normal damage.
Tools with this enchant become unbreakable
Multiplies damage dealt to players with active bleed stacks.
When this effect procs, the next attack dealt to you cannot deal more than the (total amount of damage / 2) you took from the previous attack.
A slight chance of removing one piece of armor from your enemy when they are at low health.
Attacks that bring your HP to (level 4) hearts or lower have a chance to heal you for (level 5) hearts instead.
You swing your axe like a maniac. Multiplies damage against players who are wielding a SWORD at the time they are hit.