Effect Info
Miscellaneous info about effects.
Last updated
Miscellaneous info about effects.
Last updated
AE allows you to define custom locations for most effects. To do this, add
to the end of the effect line (after %victim%/%attacker% if you use them). It supports exact coordinates and relative coordinates. To use relative coordinates, put ~
between the x
and the =
. Some effects also have custom placeholders for locations. All placeholders include the X
, Y
, & Z
so using them will look like location=%placeholder%
. All location placeholders are as follows:
Examples: TELEPORT location=~0|0|-8
to teleport you -8 blocks in the z
direction
TELEPORT location=%hit location%
to teleport you where an arrow lands
LIGHTNING location=%hit location%
to strike lightning where a trident lands
The BOOST
effect propels a player or mob in an direction and velocity
The acceptable values for direction are as follows:
Direction | Argument |
---|---|
Example: BOOST:FORWARD:5
Ideas: Item that propels you when using gliding with Elytra
The EXPLODE
effect creates an explosion at a location, and you can specify the power, if it will create fire and break blocks.
The create fire
and break blocks
arguments accepts the values true
or false
Example: Explode:3:false:true
Ideas: Bow that explodes blocks
The PLANT_SEEDS
effect allows you to specify a specific crop to plant after the radius argument
All available crops are as follows:
Example: PLANT_SEEDS:3:POTATO
If a crop is not specified, Wheat Seeds are used by default
Crop Type | Argument |
---|---|
Type
Location Placeholder
MINING
%block location%
SWING
%block location%
ARROW_HIT
%hit location%
Direction the entity is facing
FORWARD
Opposite of the direction the entity is facing
BACKWARD
Positive Y | Upwards
UP
Negative Y | Downwards
DOWN
Wheat Seeds
SEEDS
Potatoes
POTATO
Carrots
CARROT
Beetroot Seeds
BEETROOT