Effect Info
Miscellaneous info about effects.

Custom Locations

AE allows you to define custom locations for most effects. To do this, add
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location=x|y|z
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to the end of the effect line (after %victim%/%attacker% if you use them). It supports exact coordinates and relative coordinates. To use relative coordinates, put ~ between the x and the =. Some effects also have custom placeholders for locations. All placeholders include the X, Y, & Z so using them will look like location=%placeholder%. All location placeholders are as follows:
Type
Location Placeholder
MINING
%block location%
SWING
%block location%
ARROW_HIT
%hit location%
Examples: TELEPORT location=~0|0|-8 to teleport you -8 blocks in the z direction TELEPORT location=%hit location% to teleport you where an arrow lands LIGHTNING location=%hit location% to strike lightning where a trident lands

Boost Arguments

The BOOST effect propels a player or mob in an direction and velocity
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BOOST:(direction):(speed)
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The acceptable values for direction are as follows:
Direction
Argument
Direction the entity is facing
FORWARD
Opposite of the direction the entity is facing
BACKWARD
Positive Y | Upwards
UP
Negative Y | Downwards
DOWN
Example: BOOST:FORWARD:5 Ideas: Item that propels you when using gliding with Elytra

Explode Arguments

The EXPLODE effect creates an explosion at a location, and you can specify the power, if it will create fire and break blocks.
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EXPLODE:(power):(create fire):(break blocks)
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The create fire and break blocks arguments accepts the values true or false Example: Explode:3:false:true Ideas: Bow that explodes blocks

Plant Seeds Types

The PLANT_SEEDS effect allows you to specify a specific crop to plant after the radius argument
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PLANT_SEEDS:(radius):[type]
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All available crops are as follows:
Crop Type
Argument
Wheat Seeds
SEEDS
Potatoes
POTATO
Carrots
CARROT
Beetroot Seeds
BEETROOT
Example: PLANT_SEEDS:3:POTATO
If a crop is not specified, Wheat Seeds are used by default