Effect Info

Miscellaneous info about effects.

Custom Locations

AE allows you to define custom locations for most effects. To do this, add

location=x|y|z

to the end of the effect line (after %victim%/%attacker% if you use them). It supports exact coordinates and relative coordinates. To use relative coordinates, put ~ between the x and the =. Some effects also have custom placeholders for locations. All placeholders include the X, Y, & Z so using them will look like location=%placeholder%. All location placeholders are as follows:

Examples: TELEPORT location=~0|0|-8 to teleport you -8 blocks in the z direction TELEPORT location=%hit location% to teleport you where an arrow lands LIGHTNING location=%hit location% to strike lightning where a trident lands

Boost Arguments

The BOOST effect propels a player or mob in an direction and velocity

BOOST:(direction):(speed)

The acceptable values for direction are as follows:

Example: BOOST:FORWARD:5 Ideas: Item that propels you when using gliding with Elytra

Explode Arguments

The EXPLODE effect creates an explosion at a location, and you can specify the power, if it will create fire and break blocks.

EXPLODE:(power):(create fire):(break blocks)

The create fire and break blocks arguments accepts the values true or false Example: Explode:3:false:true Ideas: Bow that explodes blocks

Plant Seeds Types

The PLANT_SEEDS effect allows you to specify a specific crop to plant after the radius argument

PLANT_SEEDS:(radius):[type]

All available crops are as follows:

Example: PLANT_SEEDS:3:POTATO

If a crop is not specified, Wheat Seeds are used by default

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