For the complete documentation index, see llms.txt. This page is also available as Markdown.

Effect Info

Miscellaneous info about effects.

Custom Locations

AE allows you to define custom locations for most effects. To do this, add

location=x|y|z

to the end of the effect line (after %victim%/%attacker% if you use them). It supports exact coordinates and relative coordinates. To use relative coordinates, put ~ between the x and the =. Some effects also have custom placeholders for locations. All placeholders include the X, Y, & Z so using them will look like location=%placeholder%. All location placeholders are as follows:

Type

Location Placeholder

MINING

%block location%

SWING

%block location%

ARROW_HIT

%hit location%

Examples: TELEPORT location=~0|0|-8 to teleport you -8 blocks in the z direction TELEPORT location=%hit location% to teleport you where an arrow lands LIGHTNING location=%hit location% to strike lightning where a trident lands

Boost Arguments

The BOOST effect propels a player or mob in an direction and velocity

BOOST:(direction):(speed)

The acceptable values for direction are as follows:

Direction
Argument

Direction the entity is facing

FORWARD

Opposite of the direction the entity is facing

BACKWARD

Positive Y | Upwards

UP

Negative Y | Downwards

DOWN

Example: BOOST:FORWARD:5 Ideas: Item that propels you when using gliding with Elytra

Explode Arguments

The EXPLODE effect creates an explosion at a location, and you can specify the power, if it will create fire and break blocks.

The create fire and break blocks arguments accepts the values true or false Example: Explode:3:false:true Ideas: Bow that explodes blocks

Plant Seeds Types

The PLANT_SEEDS effect allows you to specify a specific crop to plant after the radius argument

All available crops are as follows:

Crop Type
Argument

Wheat Seeds

SEEDS

Potatoes

POTATO

Carrots

CARROT

Beetroot Seeds

BEETROOT

Example: PLANT_SEEDS:3:POTATO

If a crop is not specified, Wheat Seeds are used by default

Last updated