Effect Info
Miscellaneous info about effects.
Custom Locations
AE allows you to define custom locations for most effects. To do this, add
to the end of the effect line (after %victim%/%attacker% if you use them). It supports exact coordinates and relative coordinates. To use relative coordinates, put ~
between the x
and the =
. Some effects also have custom placeholders for locations. All placeholders include the X
, Y
, & Z
so using them will look like location=%placeholder%
. All location placeholders are as follows:
Type
Location Placeholder
MINING
%block location%
SWING
%block location%
ARROW_HIT
%hit location%
Examples: TELEPORT location=~0|0|-8
to teleport you -8 blocks in the z
direction
TELEPORT location=%hit location%
to teleport you where an arrow lands
LIGHTNING location=%hit location%
to strike lightning where a trident lands
Boost Arguments
The BOOST
effect propels a player or mob in an direction and velocity
The acceptable values for direction are as follows:
Direction the entity is facing
FORWARD
Opposite of the direction the entity is facing
BACKWARD
Positive Y | Upwards
UP
Negative Y | Downwards
DOWN
Example: BOOST:FORWARD:5
Ideas: Item that propels you when using gliding with Elytra
Explode Arguments
The EXPLODE
effect creates an explosion at a location, and you can specify the power, if it will create fire and break blocks.
The create fire
and break blocks
arguments accepts the values true
or false
Example: Explode:3:false:true
Ideas: Bow that explodes blocks
Plant Seeds Types
The PLANT_SEEDS
effect allows you to specify a specific crop to plant after the radius argument
All available crops are as follows:
Wheat Seeds
SEEDS
Potatoes
POTATO
Carrots
CARROT
Beetroot Seeds
BEETROOT
Example: PLANT_SEEDS:3:POTATO
If a crop is not specified, Wheat Seeds are used by default
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