Souls
Explanation of what Souls are, how to obtain them and how to use them.
Souls are a special built-in currency, designed to balance powerful enchantments by charging Souls per enchant activation. They can be very simply added to any enchantment, e.g.:
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levels:
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1:
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souls: 100
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effects:
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- 'MESSAGE:This will only activate if player had enough souls!'
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How to obtain souls?

Souls can be gathered by killing players using weapons with Soul Trackers applied on them. The Soul Tracker item is given with a command:
/ae giveitem <player> soultracker 1
For every player kill with an item that has a soul tracker, they will gain 1 soul on the item. This can be changed to a different amount in config.yml:
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settings:
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# Amount of souls given per kill
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souls-per-kill: 1
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Souls from mobs can be gathered by enabling this setting in config.yml:
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settings:
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# Should souls be collected from mobs?
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collect-souls-from-mobs: true
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Souls from mining blocks can be enabled by changing these settings in the config.yml.
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settings:
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# Collecting souls from mining
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# This can be used as a "tokens" currency for prison servers
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miningSouls:
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enabled: false
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# Chance to gain a soul from mining
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chance: 20
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You can also give players Soul Gems which can be drag & dropped onto items that have Soul Trackers applied to them. These will increase Souls on items by the specified amount, obtain these items through this command:
/ae giveitem <player> soulgem 1 <soul amount>
Last modified 5mo ago
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