Condition Outcome
Outcome
Description
%force%
Force enchantment to activate, ignoring cooldown and chacnes
%allow%
Allow enchant to activate, not ignoring cooldown or chances
%continue%
Continue to next condition
%stop%
Stop enchantment's activation
%chance%+x
Add chance to enchantment's activation (e.g. %chance%+5)
%chance%-5
Remove chance from enchantment's activation
Last modified 5mo ago
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